March 25,2022 March 27,2022
Full Paper Submission Date: March 15, 2022
Registration Deadline: March 20, 2022
Final Paper Submission Date: March 23, 2022
Conference Date: March 25-27, 2022
Venue: Hangzhou, China
As a leading role in the global megatrend of scientific innovation, China has been creating a more and more open environment for scientific innovation, increasing the depth and breadth of academic cooperation, and building a community of innovation that benefits all. These endeavors have made new contribution to globalization and creating a community of shared future.
2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022) will be held on March 25-27, 2022 in Hangzhou, China (Due to the epidemic, the meeting was moved to online). The aim of the conference is to bring together innovative academics and industrial experts in the field of Educational Innovation and Multimedia Technology to a common forum. The primary goal of the conference is to promote research and developmental activities in the related field.
We warmly invite you to participate in EIMT 2022 and look forward to seeing you in Hangzhou.
*Educational Innovation refers to innovative activities in the field of education to achieve a certain Educational goal. Specific educational activities have specific educational goals. Generally speaking, the goal of education is to continuously improve national quality and cultivate talents to meet the needs of the constantly developing society. Educational innovation activities should be carried out around this overall goal. Including education system, education structure, education concept, education method, education means, curriculum materials and education time and space, almost involving all aspects of education field. With the development of human society, education has been carrying out innovative activities since its emergence, such as the establishment of schools, the emergence of textbooks, all belong to educational innovation.
*The media in multimedia technology mainly refers to the former, which is to use the computer to digitize the text, graphics, video, animation, sound and video and other media information, and integrate it in a certain interactive interface, so that the computer has the ability to interactive display different media forms. It has greatly changed the traditional way people get information and is in line with the way people read in the information age. The development of multimedia technology has changed the field of computer use, making the computer from a special item in the office and laboratory to a common tool in the information society, widely used in industrial production management, school education, public information consulting, commercial advertising, military command and training, even family life and entertainment and other fields.